Form 6-K
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington D.C. 20549
REPORT OF FOREIGN ISSUER
PURSUANT TO RULE 13a-16 OR 15d-16 OF THE
SECURITIES EXCHANGE ACT OF 1934
For the month of February 2008
Commission File Number: 001-33759
GIANT INTERACTIVE GROUP INC.
2/F No. 29 Building, 396 Guilin Road
Shanghai 200233
Peoples Republic of China
(Address of principal executive office)
Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F.
Form 20-F þ Form 40-F ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): ¨
Indicate by check mark whether by furnishing the information contained in this Form, the registrant is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934. Yes ¨ No þ
If Yes is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b): 82- N/A
Giant Interactive Group Inc.
Form 6-K
Page | ||
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4 | ||
PRESS RELEASE DATED February 20, 2008 |
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Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
Giant Interactive Group Inc. | ||
By: | /s/ Eric He | |
Name: | Eric He | |
Title: | Chief Financial Officer |
Date: FEBRUARY 21, 2008
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GIANT INTERACTIVE ANNOUNCES FOURTH QUARTER
AND FISCAL YEAR 2007 RESULTS
SHANGHAI, CHINA February 20, 2008 Giant Interactive Group Inc. (NYSE: GA) (Giant or the Company), one of Chinas leading online game developers and operators, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2007.
Fourth Quarter 2007 Highlights:
| Net revenue was RMB434.8 million (US$59.6 million), an increase of 7.3% over the third quarter 2007 and 151.8% over the fourth quarter 2006. |
| Gross profit was RMB372.8 million (US$51.1 million), an increase of 3.6% over the third quarter 2007 and 153.0% over the fourth quarter 2006. Gross profit in the fourth quarter 2007 grew at a slower rate than revenue primarily due to an increase in business tax, caused by distributors boosting their prepayments at year end. Please see the discussion under Cost of Services below for more details. Gross profit margin for the fourth quarter 2007 was 85.7%. |
| Net income was RMB333.8 million (US$45.8 million), an increase of 15.0% over the third quarter 2007 and 287.2% over the fourth quarter 2006. Net income margin for the fourth quarter 2007 was 76.8%. |
| Non-GAAP net income excluding non-cash share-based compensation for the fourth quarter 2007 was RMB347.3 million (US$47.6 million), an increase of 17.9% over the third quarter 2007 and 273.0% over the fourth quarter 2006. Non-GAAP net income margin excluding non-cash share-based compensation for the fourth quarter 2007 was 79.9%. |
| Net income per American Depositary Share (ADS) was RMB1.39 (US$0.19), compared to RMB1.44 for the third quarter 2007 and RMB0.43 for the fourth quarter 2006. Our initial public offering in November 2007 increased the capital basis for EPS calculation. |
| Non-GAAP net income excluding non-cash share-based compensation per ADS for the fourth quarter 2007 was RMB1.44 (US$0.20), compared to RMB1.46 for the third quarter 2007 and RMB0.47 for the fourth quarter 2006. |
|
Active Paying Accounts (APA) for online games1 reached 1,405,000, an increase of 6.6% from the third quarter 2007 and 78.6% from the fourth quarter 2006. |
|
Average Revenue Per User (ARPU) for online games1 reached RMB308.6, an increase of 1.1% from the third quarter 2007 and an increase of 40.5% from the fourth quarter 2006. |
|
Average Concurrent Users (ACU) for online games1 was 512,000, an increase of 6.4% from the third quarter 2007 and an increase of 29.4% from the fourth quarter 2006. |
|
Peak Concurrent Users (PCU) for online games1 was 983,000, an increase of 10.7% from the third quarter 2007 and an increase of 30.2% from the fourth quarter 2006. |
1 |
Online games include ZT Online, ZT Online PTP and Giant Online. |
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Fiscal Year 2007 Highlights:
Compared to fiscal year 2006 results,
| Net revenues increased 273.9% to RMB1,527.5 million (US$209.4 million). |
| Gross profit increased 272.5% to RMB1,353.5 million (US$185.5 million). |
| Net income increased 364.5% to RMB1,136.3 million (US$155.8 million). |
| Non-GAAP net income excluding non-cash share-based compensation increased 361.7% to RMB1,161.2 million (US$159.2 million). |
| Net income per ADS increased 342.6% to RMB5.40 (US$0.74). |
| Non-GAAP net income excluding non-cash share-based compensation per ADS increased 337.3% to RMB5.51 (US$0.76). |
Mr. Yuzhu Shi, Giant Interactive Chairman and CEO commented, 2007 was a successful year for Giant, underscored by our IPO on the NYSE and significant top- and bottom-line growth. Our company maintains industry-leading margins. Our success is derived from our focused strategy and our research and development capability. We focus on the research and development of a limited number of games, continuously making improvements in ZT Online in order to maintain continual revenue growth. Our product development team has the quality engineering talent and the in-depth understanding of Chinese gamers to develop commercially successful games. In addition, we forbid minors to play our games in order to fulfill our companys social responsibility, which at the same time, leads to a high average spending level per user.
We look to leverage this positive momentum as we develop our game portfolio in 2008. We believe that Giant Online will be our next hit game, and we will be heavily promoting it. We have received encouraging feedback from our closed beta testers of Giant Online, which will officially enter open beta testing at the end of the first quarter of 2008. In addition, we intend to commercially launch two new games in 2008, among which King of Kings III is a 3D massively multiplayer online role playing game (MMORPG) set in a European-style magical world that complements our historical Chinese games. Empire of Sports is a role-playing sports game and we anticipate it will be popular during the year of the Olympics in China. The diversification of our game portfolio, while still adhering to our focused strategy, is an integral part of our strategy for growth, and we believe our current portfolio and pipeline position us well to compete in the coming years. Driven by our passion for games, we believe that our strong R&D and technology capabilities, extensive distribution, sales and marketing network and deep understanding of the Chinese mass market will allow us to continue to grow the business and build long-term shareholder value.
Fourth Quarter and Fiscal Year 2007 Unaudited Financial Results
Net revenues. Net revenues for the fourth quarter 2007 were RMB434.8 million (US$59.6 million), representing a sequential increase of 7.3% from RMB405.2 million in the third quarter 2007 and a year-over-year increase of 151.8% from RMB172.7 million in the fourth quarter 2006.
Net revenues increased by 273.9% to RMB1,527.5 million (US$209.4 million) for the fiscal year 2007, from RMB408.5 million in 2006.
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Online game net revenues in the fourth quarter 2007 were RMB433.6 million (US$59.4 million), representing a 7.3% increase from the third quarter 2007 and 151.0% increase from the fourth quarter 2006. Online game net revenues for the fiscal year 2007 increased by 272.4% to RMB1,521.4 million (US$208.6 million), from RMB408.5 million in 2006. This increase was primarily attributable to the success of ZT Online, which continued to attract new players. The constant development of new features such as in-game tournaments and events, as well as the launches of expansion packs in 2007, maintained player loyalty and increased interactivity within the game. APA for online games1 in the fourth quarter 2007 grew by 6.6% from the third quarter 2007 and by 78.6% against the fourth quarter 2006. ARPU for online games1 in the fourth quarter 2007 increased 1.1% from the third quarter 2007 and 40.5% against the fourth quarter 2006. ACU for online games1 in the fourth quarter 2007 increased 6.4% over the third quarter of 2007 and 29.4% over the fourth quarter 2006. PCU for online games1 in the fourth quarter 2007 showed an increase of 10.7% from the third quarter 2007 and an increase of 30.2% against the fourth quarter 2007.
Cost of Services. Cost of services for the fourth quarter 2007 was RMB62.0 million (US$8.5 million), representing an increase of 36.5% over the third quarter of 2007 and a 144.8% increase over the fourth quarter 2006. The rise in cost of services in the fourth quarter 2007 was mainly due to an RMB8.5 million increase in business tax, caused by our distributors boosting their prepayments for their inventories of prepaid game cards at year end with the related business tax expensed in the quarter. Employee compensation rose by RMB4.0 million in the fourth quarter 2007, as we provided our staff with improved salaries. Our Customer Service and Operations departments recruited more staff in preparation for further expansion of the Company in 2008. Depreciation of fixed assets increased by RMB4.0 million, reflecting the addition of new servers to support the launch of our new online games and maintenance of our Internet Data Centers (IDCs).
Cost of services increased by 285.2% to RMB174.1 million (US$23.9 million) for the fiscal year 2007, from RMB45.2 million in 2006. This increase was primarily attributable to business expansion; as our games become more and more popular, we are enhancing our network infrastructure to improve the player experience.
Gross Profit and Gross Margin. Gross profit for the fourth quarter 2007 was RMB372.8 million (US$51.1 million), representing a 153.0% increase from the fourth quarter 2006 and a 3.6% increase from the third quarter 2007. Gross margin for the fourth quarter 2007 was 85.7%, representing a slight decrease from 88.8% in the third quarter 2007 but an increase from 85.3% in the fourth quarter 2006. The quarter-over-quarter decline in gross margin can be attributed to increases in services and enhancements to our operational infrastructure and technology platforms that ensure the best gaming experience possible, as well as a rise in business tax at the end of 2007.
Gross profit increased by 272.5% to RMB1,353.5 million (US$185.5 million) for the full year 2007, from RMB363.3 million in 2006. Gross margin for the fiscal year 2007 was 88.6%, representing a slight decrease from 88.9% in 2006. These consistently high margins achieved are testimony to our stable business model and execution ability.
Operating Expenses. Total operating expenses for the fourth quarter 2007 were RMB93.9 million (US$12.9 million), representing an increase of 33.9% from RMB70.2 million in the third quarter 2007 and an increase of 52.0% from RMB61.8 million in the fourth quarter 2006. The sequential rise in operating expenses is mainly attributable to a surge in research and product development costs
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and increases in general and administrative expenses. The year-over-year rise in operating expenses was primarily a result of our young company broadening its infrastructure to support future business growth.
For the fiscal year 2007, total operating expenses increased by 128.6% to RMB273.7 million (US$37.5 million) from RMB119.7 million in 2006. The increase was primarily a result of our significant expansion of our nationwide sales and marketing team and our product development team and other operating expenses incurred to facilitate business growth.
Research and product development expenses for the fourth quarter 2007 increased 80.9% to RMB13.1 million (US$1.8 million) from RMB7.2 million in the third quarter 2007 and 55% against RMB8.4 million in the fourth quarter 2006. This primarily reflected an increase in salaries and stock options for our R&D team. Specifically, R&D salary expenses rose by RMB2.3 million as we hired additional engineers and increased investment in R&D facilities in order to boost Giants competitiveness in the market. Option expenses rose by RMB3.0 million, as additional stock options were issued to the core game architects as a performance incentive. For the fiscal year 2007, research and product development expenses increased by 81.9% to RMB26.9 million (US$3.7 million) from RMB14.8 million in 2006. This increase is mainly attributable to the hiring of new game architects and engineers that are instrumental in enhancing our current leading game, ZT Online, and developing Giant Online.
Sales and marketing expenses were RMB58.0 million (US$7.9 million) in the fourth quarter 2007, representing a 2.8% decrease from RMB59.6 million in the previous quarter, but representing a 60.1% increase from RMB36.2 million in the fourth quarter of 2006. Sales and marketing expenses were RMB189.4 million (US$26.0 million) for fiscal year 2007, a 135.4% increase over 2006. We believe the decrease in our sales and marketing expenses in the fourth quarter 2007 from the previous quarter reflected our cost efficiency efforts in advertising. We lowered advertising expenses while increasing our sales staff training program, to ensure an efficient and qualified sales team going forward. The year-over-year rise in sales and marketing expenses was mainly due to the penetration of untapped markets throughout the country.
General and administrative expenses were RMB22.9 million (US$3.1 million) in the fourth quarter 2007, an increase of 14.0% from RMB20.1 million in the previous quarter and an increase of 32.6% from RMB17.3 million in the fourth quarter 2006. General and administrative expenses increased by 184.0% to RMB74.1 million (US$10.2 million) in 2007 from RMB26.1 million in 2006. The slight increase of general and administrative expenses quarter-over-quarter is mainly attributable to staff expansion and retention initiatives, including share-based compensation for our employees. The year-over-year rise in general and administrative expenses was due to the expansion of our managerial talent, internal control, finance, accounting departments, and the associated costs of being a public company.
Interest Income. Interest income for the fourth quarter 2007 was RMB51.9 million, (US$7.1 million) compared to RMB0.8 million in the third quarter 2007 and RMB0.7 million in the fourth quarter 2006. The sharp rise in interest income was due to the net proceeds generated by us through our initial public offering in November 2007.
Interest income increased to RMB53.9 million (US$ 7.4 million) for the fiscal year 2007, from RMB1.1 million in 2006.
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Income Tax Expense. We did not record any income tax expenses for the year 2007. At the end of 2007, we recorded current income tax expenses of RMB30.9 million (US $4.2 million), which was fully offset by a deferred tax-related income tax benefit of RMB30.9 million (US$4.2 million) in the 2007.
Net Income. Net income for the fourth quarter 2007 was RMB333.8 million (US$45.8 million), representing a 15.0% increase from RMB290.2 million in the third quarter 2007 and a 287.2% increase from RMB86.2 million in the fourth quarter 2006. Net income margin increased to 76.8% for the fourth quarter of 2007, as compared to 71.6% in the preceding quarter and 49.9% in the fourth quarter of 2006.
Net income increased by 364.5% to RMB1,136.3 million (US$155.8 million) for the full year 2007, from RMB244.6 million in 2006. Net income margin grew significantly to 74.4% for the fiscal year 2007, as compared to 59.9% in 2006.
Cash and Cash Equivalents. Cash and cash equivalents as of December 31, 2007 were RMB7,295.5 million (US$1,000.1 million), compared to RMB451.4 million at December 31, 2006. This increase is mainly due to our initial public offering on the New York Stock Exchange on November 1, 2007, which generated a large sum of financing cash.
Payables and Accrued Expenses. As of December 31, 2007 our payables and accrued expenses increased to RMB191.3 million (US$26.2 million), as compared to RMB82.8 million as of September 30, 2007. This 131.2% increase was mainly attributable to our stock repurchase program. During the fourth quarter 2007, we announced plans to repurchase up to US$200 million of the Companys outstanding American Depository Shares in open-market transactions on the New York Stock Exchange. At the end of the fourth quarter, the funds that had not been deducted from our account increased the payable amount by RMB94.4 million. In addition, a rise in fourth quarter business tax also contributed to the sharp rise in payables.
Share Repurchase Program
In December 2007 Giant adopted a 10b5-1 plan enabling it to repurchase up to US$200.0 million of its ADSs. As of December 31, 2007, Giant had repurchased 1,429,100 ADSs for total consideration of US$17.3 million. As of the beginning of February 2008, Giant has repurchased 17,484,100 ADSs for total consideration of US$200.0 million.
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB7.2946, which was the noon buying rate as of December 31, 2007 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. We make no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.
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Use of Non-GAAP Financial Measures
Giant has reported for the fourth quarter of 2007 and fiscal year 2007 net income on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.
Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.
The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:
GIANT INTERACTIVE GROUP, INC.
RECONCILIATION OF GAAP TO NON-GAAP (UNAUDITED)
Three months ended | ||||||||
December 31, 2006 |
September 30, 2007 |
December 31, 2007 |
December 31, 2007 | |||||
(RMB) | (RMB) | (RMB) | (US$) | |||||
GAAP net income: |
86,206,073 | 290,210,885 | 333,804,425 | 45,760,485 | ||||
Share-based compensation |
6,897,200 | 4,412,607 | 13,515,602 | 1,852,823 | ||||
Non-GAAP net income: |
93,103,273 | 294,623,492 | 347,320,027 | 47,613,308 | ||||
Non-GAAP Earnings per share: |
||||||||
Basic |
0.47 | 1.46 | 1.44 | 0.20 | ||||
Diluted |
0.46 | 1.40 | 1.39 | 0.19 | ||||
Weighted average ordinary shares: |
||||||||
Basic |
200,000,000 | 201,572,283 | 240,379,692 | 240,379,692 | ||||
Diluted |
200,588,763 | 210,476,214 | 250,120,341 | 250,120,341 | ||||
For the year ended | ||||||||
December 31, 2006 |
December 31, 2007 |
December 31, 2007 |
||||||
(RMB) | (RMB) | (US$) | ||||||
GAAP net income: |
244,618,431 | 1,136,344,283 | 155,778,835 | |||||
Share-based compensation |
6,897,200 | 24,863,615 | 3,408,496 | |||||
Non-GAAP net income: |
251,515,631 | 1,161,207,898 | 159,187,331 | |||||
Non-GAAP Earnings per share: |
||||||||
Basic |
1.26 | 5.51 | 0.76 | |||||
Diluted |
1.26 | 5.37 | 0.74 | |||||
Weighted average ordinary shares: |
||||||||
Basic |
200,000,000 | 210,574,196 | 210,574,196 | |||||
Diluted |
200,148,401 | 216,255,503 | 216,255,503 |
Business Highlights and Outlook
ZT OnlineAs a testimony to our commitment to constantly enhancing our games in accordance with gamers changing preferences, we have begun rolling out new expansion packs and features for ZT Online. The Neighboring Friends expansion pack contains a new feature in which a gamers physical location can now be shown to other players. This encourages users to form location-based bonds,
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both in the game and in real-life, taking ZT Online to a new level of interactivity. This expansion pack is being rolled out on a regional basis, with nationwide deployment to be completed in 2008. ZT Online PTP, a pay-to-play version of the original ZT Online, allows gamers to explore the award-winning ZT Online universe using a time or subscription based model. We believe the simultaneous operation of both pay-to-play and free-to-play versions will allow the game to appeal to a broader audience and expand our customer base. We began open beta testing of ZT Online PTP on January 29, 2008.
Giant OnlineWe officially commenced closed beta testing of Giant Online, our companys second internally developed game. Giant Onlines most distinctive characteristic is its modern military theme, blended with many casual game components. In addition, we developed the games direction towards more community-based features. These features promote stable community bonds and raise the stickiness of the game, helping to retain new players. On December 29, 2007, we released the game to a group of players for user testing. Direct feedback from enthusiastic beta testers has been positive and plays an instrumental role in allowing game designers to further refine the games content and design. At the end of the first quarter of 2008, we will initiate an open beta test.
King of Kings IIIKing of Kings III, a 3D free-to-play medieval magical MMORPG that we acquired from a Taiwan-based company, has completed its fundamental game design and is currently undergoing engineering testing in Taiwan. The developers plan to begin focus group testing in March of 2008. King of Kings III is on schedule for release in China in 2008.
Empire of SportsEmpire of Sports is a 3D MMORPG featuring multiple sports competitions. We have secured an exclusive license from Switzerland-based Empire of Sports Ltd. to operate Empire of Sports in the Greater China region when the game is completed in 2008.
First Quarter 2008 GuidanceWe believe that fewer of our targeted players will have played our games during the first quarter 2008 due to the Chinese New Year holiday. In addition, we believe that the severe winter weather experienced in locations throughout China in first quarter 2008 will have resulted in still fewer players playing our games during the period. In spite of these factors, Giant expects to generate total net revenues for the first quarter 2008 in the range of RMB448 million to RMB456 million.
Conference Call
Giants senior management will host a conference call at 8:00 am (US Eastern Standard Time) / 5:00 am (US Pacific Standard Time) / 9:00 pm (Beijing Time) on Thursday, February 21, 2008 to discuss its fourth quarter 2007 and fiscal year 2007 financial results and recent business activity. The conference call may be accessed by calling: +1 (800) 299-0148 (US), +86 10 800 130 0399 (China) or +1 (617) 801-9711 (outside of US or China), with pass code 11308825. Please dial in approximately 10 minutes before the scheduled time of the call.
A live webcast of the conference call and recording will be available on the investor relations page of Giant Interactive Groups website at http://www.giantig.com/investors/earningsannouncements.html.
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Statement Regarding Unaudited Financial Information
The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is one of Chinas leading online game developers and operators in terms of revenues, focusing on massively multiplayer online role playing games. Giants game, ZT Online, was voted the most popular online game in China in 2006 according to the International Data Corporation. Giant has three additional online games that it intends to commercially launch, including Giant Online, King of Kings III and Empire of Sports. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of December 31, 2007 consisted of over 200 distributors, and reached over 116,500 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at www.giantig.com.
Safe Harbor Statement
Statements in this release contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as will, expects, anticipates, future, intends, plans, believes, estimates and similar statements and among others, include our anticipated operating results for the first quarter 2008, our continued efforts to successfully develop and launch our new games and expand our distribution and marketing network, anticipated success of our ZT Online expansion packs, including the Neighboring Friends expansion pack, our ability to successfully commercially launch and operate ZT Online PTP, Giant Online, King of Kings III and Empire of Sports and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our dependence on one online game, which currently accounted for all of our historical net revenues, our ability to respond to competition, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model and our uncertainties with respect to the PRC legal and regulatory environments. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our prospectus filed with the Securities and Exchange Commission on November 1, 2007, and is available on the Securities and Exchange Commissions website at www.sec.gov. For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see Risk Factors
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beginning on page 12 of our prospectus. Our actual results of operations for the fourth quarter of 2007 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release.
Contacts: | ||
Investor Contact: Eric He, CFO Giant Interactive Group Inc. +86 21 6451 5001 |
Investor Relations (US): Mahmoud Siddig, Director Taylor Rafferty +1 (212)889-4350 | |
Investor Relations (HK): Ruby Yim, Managing Director Taylor Rafferty +852 3196 3712 |
Media Contact: John Dooley, Senior Associate Taylor Rafferty +1 (212)889-4350 |
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GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED BALANCE SHEETS
Audited | Unaudited | Unaudited | Unaudited | |||||||
December 31, 2006 |
September 30, 2007 |
December 31, 2007 |
December 31, 2007 |
|||||||
(RMB) | (RMB) | (RMB) | (US$) | |||||||
ASSETS |
||||||||||
Current assets: |
||||||||||
Cash and cash equivalents |
451,371,402 | 1,169,962,910 | 7,295,469,843 | 1,000,119,245 | ||||||
Prepayments and other current assets |
12,558,672 | 42,754,330 | 40,721,896 | 5,582,471 | ||||||
Due from related parties |
2,500,000 | 4,807,033 | 6,005,661 | 823,302 | ||||||
Inventories |
228,361 | 1,120,255 | 385,876 | 52,899 | ||||||
Deferred tax assets |
| 11,927,813 | 30,911,888 | 4,237,640 | ||||||
Total current assets |
466,658,435 | 1,230,572,341 | 7,373,495,164 | 1,010,815,557 | ||||||
Non-current assets: |
||||||||||
Property and equipment, net |
36,491,280 | 113,529,232 | 127,631,269 | 17,496,678 | ||||||
Intangible assets, net |
1,643,545 | 78,430,555 | 86,589,305 | 11,870,329 | ||||||
Long-term deposits |
10,600 | 10,600 | 7,600 | 1,042 | ||||||
Deferred initial public offering costs |
| 35,400,000 | | | ||||||
Total non-current assets |
38,145,425 | 227,370,387 | 214,228,174 | 29,368,049 | ||||||
Total assets |
504,803,860 | 1,457,942,728 | 7,587,723,338 | 1,040,183,606 | ||||||
LIABILITIES AND SHAREHOLDERS EQUITY |
||||||||||
Current liabilities: |
||||||||||
Payables and accrued expenses |
47,044,135 | 82,756,614 | 191,301,964 | 26,225,148 | ||||||
Due to a related party |
2,496,391 | | 13,710,697 | 1,879,568 | ||||||
Advance from distributors |
52,614,687 | 118,556,151 | 127,805,262 | 17,520,529 | ||||||
Deferred revenue |
136,712,130 | 260,762,879 | 324,970,643 | 44,549,481 | ||||||
Dividends payable |
| | 593,498,287 | 81,361,320 | ||||||
Unrecognized tax benefits |
| 11,927,813 | 30,911,888 | 4,237,640 | ||||||
Total current liabilities |
238,867,343 | 474,003,457 | 1,282,198,741 | 175,773,686 | ||||||
Non-current liabilities: |
||||||||||
Long-term loans |
16,074,720 | | | | ||||||
Total liabilities |
254,942,063 | 474,003,457 | 1,282,198,741 | 175,773,686 | ||||||
Commitments and contingencies |
||||||||||
Shareholders equity |
||||||||||
Ordinary shares |
318 | 325 | 411 | 56 | ||||||
Additional paid-in capital |
46,404,700 | 143,971,228 | 5,928,533,055 | 812,729,013 | ||||||
Statutory reserves |
43,890,273 | 43,890,273 | 43,890,273 | 6,016,817 | ||||||
Accumulated other comprehensive income |
145,906 | 2,397,187 | (51,781,427 | ) | (7,098,597 | ) | ||||
Retained earnings |
159,420,600 | 793,680,258 | 511,416,766 | 70,108,953 | ||||||
Treasury stock |
| | (126,534,481 | ) | (17,346,322 | ) | ||||
Total shareholders equity |
249,861,797 | 983,939,271 | 6,305,524,597 | 864,409,920 | ||||||
Total liabilities and shareholders equity |
504,803,860 | 1,457,942,728 | 7,587,723,338 | 1,040,183,606 | ||||||
13
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (UNAUDITED)
For the year ended | |||||||||
December 31, 2006 |
December 31, 2007 |
December 31, 2007 |
|||||||
(RMB) | (RMB) | (US$) | |||||||
Net revenue: |
|||||||||
Online game |
408,498,898 | 1,521,395,641 | 208,564,642 | ||||||
Overseas licensing revenue |
| 6,140,785 | 841,826 | ||||||
Total net revenue |
408,498,898 | 1,527,536,426 | 209,406,468 | ||||||
Cost of services |
(45,195,021 | ) | (174,086,313 | ) | (23,865,094 | ) | |||
Gross profit |
363,303,877 | 1,353,450,113 | 185,541,374 | ||||||
Operating (expenses) income: |
|||||||||
Research and product development expenses |
(14,799,199 | ) | (26,918,177 | ) | (3,690,151 | ) | |||
Sales and marketing expenses |
(80,460,131 | ) | (189,403,073 | ) | (25,964,833 | ) | |||
General and administrative expenses |
(26,098,437 | ) | (74,130,222 | ) | (10,162,342 | ) | |||
Government financial incentives |
1,621,411 | 16,779,300 | 2,300,236 | ||||||
Total operating expenses |
(119,736,356 | ) | (273,672,172 | ) | (37,517,090 | ) | |||
Income from operations |
243,567,521 | 1,079,777,941 | 148,024,284 | ||||||
Interest income |
1,136,660 | 53,878,324 | 7,386,056 | ||||||
Other income and expense |
(85,750 | ) | 126,018 | 17,276 | |||||
Investment income |
| 2,562,000 | 351,219 | ||||||
Income before income tax expenses |
244,618,431 | 1,136,344,283 | 155,778,835 | ||||||
Income tax expenses |
| | | ||||||
Net income |
244,618,431 | 1,136,344,283 | 155,778,835 | ||||||
Other comprehensive income |
|||||||||
Foreign currency translation |
145,906 | (51,927,333 | ) | (7,118,599 | ) | ||||
Comprehensive income |
244,764,337 | 1,084,416,950 | 148,660,236 | ||||||
Earnings per share: |
|||||||||
Basic |
1.22 | 5.40 | 0.74 | ||||||
Diluted |
1.22 | 5.25 | 0.72 | ||||||
Weighted average ordinary shares: |
|||||||||
Basic |
200,000,000 | 210,574,196 | 210,574,196 | ||||||
Diluted |
200,148,401 | 216,255,503 | 216,255,503 |
14
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (UNAUDITED)
Three months ended | ||||||||||||
December 31, 2006 |
September 30, 2007 |
December 31, 2007 |
December 31, 2007 |
|||||||||
(RMB) | (RMB) | (RMB) | (US$) | |||||||||
Net revenue: |
||||||||||||
Online game |
172,725,320 | 404,032,797 | 433,573,662 | 59,437,620 | ||||||||
Overseas licensing revenue |
| 1,213,862 | 1,268,676 | 173,920 | ||||||||
Total net revenue |
172,725,320 | 405,246,659 | 434,842,338 | 59,611,540 | ||||||||
Cost of services |
(25,342,848 | ) | (45,449,384 | ) | (62,034,460 | ) | (8,504,162 | ) | ||||
Gross profit |
147,382,472 | 359,797,275 | 372,807,878 | 51,107,378 | ||||||||
Operating (expenses) income: |
||||||||||||
Research and product development expenses |
(8,425,911 | ) | (7,219,369 | ) | (13,061,962 | ) | (1,790,634 | ) | ||||
Sales and marketing expenses |
(36,208,344 | ) | (59,626,591 | ) | (57,958,676 | ) | (7,945,422 | ) | ||||
General and administrative expenses |
(17,278,600 | ) | (20,093,497 | ) | (22,913,536 | ) | (3,141,164 | ) | ||||
Government financial incentives |
114,500 | 16,779,300 | | | ||||||||
Total operating expenses |
(61,798,355 | ) | (70,160,157 | ) | (93,934,174 | ) | (12,877,220 | ) | ||||
Income from operations |
85,584,117 | 289,637,118 | 278,873,704 | 38,230,158 | ||||||||
Interest income |
673,442 | 837,133 | 51,948,504 | 7,121,501 | ||||||||
Other income and expense |
(51,486 | ) | (263,366 | ) | 420,217 | 57,607 | ||||||
Investment income |
| | 2,562,000 | 351,219 | ||||||||
Income before income tax expenses |
86,206,073 | 290,210,885 | 333,804,425 | 45,760,485 | ||||||||
Income tax expenses |
| | | | ||||||||
Net income |
86,206,073 | 290,210,885 | 333,804,425 | 45,760,485 | ||||||||
Other comprehensive income |
||||||||||||
Foreign currency translation |
145,906 | 1,851,099 | (54,178,614 | ) | (7,427,222 | ) | ||||||
Comprehensive income |
86,351,979 | 292,061,984 | 279,625,811 | 38,333,263 | ||||||||
Earnings per share: |
||||||||||||
Basic |
0.43 | 1.44 | 1.39 | 0.19 | ||||||||
Diluted |
0.43 | 1.38 | 1.33 | 0.18 | ||||||||
Weighted average ordinary shares: |
||||||||||||
Basic |
200,000,000 | 201,572,283 | 240,379,692 | 240,379,692 | ||||||||
Diluted |
200,588,763 | 210,476,214 | 250,120,341 | 250,120,341 |
15