The Metal Framework Gives iOS A Lead In Gaming For The Foreseeable Future
June 03, 2014 at 18:19 PM EDT
Among the many announcements made during the two-hour keynote at WWDC yesterday, three were targeted specifically at game developers: SceneKit, new functions in SpriteKit, and Metal, a new framework that opens the door for vastly better performance in higher-end games on iOS, and does it in a way that Google simply can’t respond to because of the way Android works. Read More